![]() 06/16/2014 at 02:45 • Filed to: None | ![]() | ![]() |
I'm thinking on making an adaptation for a Microsoft Sidewinder wheel, for my friend, who is most importantly, a paraplegic.
I want something that can be attached to the wheel, a joystick or something, nothing too complicated. Seeing some real-world examples is inspiring me. how should I design it? what should be the primary way of control?
![]() 06/16/2014 at 02:55 |
|
Could you map the throttle/brake to buttons on the wheel?
![]() 06/16/2014 at 03:05 |
|
maybe ask some people who use them?
http://www.apparelyzed.com/forums/topic/1…
H
ere's one of the vids that is linked in that thread to a few different types.
![]() 06/16/2014 at 03:22 |
|
It could work, but it's not enough control. it's either on or off.
![]() 06/16/2014 at 03:23 |
|
You could use triggers, don't know how hard that would be.
![]() 06/16/2014 at 03:24 |
|
Is this for a computer or for a video game console? If it's for a computer I think the easiest thing would be to get an airplane yoke, then just map the pull towards/push away to the gas and brake.
![]() 06/16/2014 at 03:37 |
|
An common problem in real life is lets say your about to crash and you brace yourself and accidentally push the gas, (whether it be a trigger, a airplane throttle or whatever.) You would end up accelerating or in some cases braking in a situation where doing that thing would be the exact opposite of what you want to do. This is a common problem that many people who design these systems in real life have to deal with.
![]() 06/16/2014 at 05:29 |
|
My Logitech wheel had paddles that you could use as gas/brake. Everything could be done with just hands. The wheel was pretty cheap too.
![]() 06/16/2014 at 08:20 |
|
What is this?
![]() 06/16/2014 at 12:48 |
|
It's for a PC, so any secondary controller will do.
![]() 06/16/2014 at 13:00 |
|
I like Logitech wheels, the paddles are nice, But i want something cheap for the Sidewinder, like an analog control for more precise feedback